Gideros vs defold
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And that means that you can easily integrate nodes from one project to another project. But Godot offers all tools needed to write clean and reusable code.
#GIDEROS VS DEFOLD CODE#
Spaghetti code is a common pitfall for those who want to make medium to large projects. The only bad thing is, like in javascript, you have to be clear with what you're doing. You also have signals, which helps to build observable/observer patterns. There's little to no limitation in what you can do with nodes. You only have nodes, with attributes and methods. You don't really have assets, structs or other specific classes.
![gideros vs defold gideros vs defold](https://www.bayustudio.com/wp-content/uploads/2020/10/image-4-300x169.png)
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But what I find great in Godot is its node system. What you learn in Godot won't be lost for most of it. GDScript is pretty similar to python but it's not python. I'm kind of a godot zealot now and I don't know defold. My question is there anyone who used one of these or both and can tell me what could be better and where to start, which engine is more powerful, has more stuff in it, is easier to make 2d games and so? I just need opinions because I can't decide on this myself as it is a long run case I don't want to waste time on something to eventually come to the other thing. But I can't decide which to go with as a beginner because I'm not sure about godots language scripting, It can be easy and stuff but is useless outside of godot enviroment and if I eventually want to move from godot it will take time to learn something new again, as Lua seems easier and more used (and I used to script for one game with it years and years ago), defold is pretty new and has little to no community at the moment and there are basically no real tutorials and stuff so I fear that when I get stuck on stuff I will have nowhere to go for help.
#GIDEROS VS DEFOLD FREE#
They are both completely free and seems really nice. I searched a lot for game engines and two of those really hit my attention but I can't decide. Hello there! I'm complete newbie when it comes to game making, I know how stuff works tho and have knowledge of some web language's and basic scripting experience.